The exporter is coming along nicely. I’m really happy with the results. So much so that I decided to create a Q*Bert scene. Click on the image blow for the full sized image.
In the image you have 3DSMax in the background with all it’s wireframe goodness. The render on the right, and as you can see, the Silverlight output in Firefox on the left.
Features in the short term will be more .NET features, as full scene rotation would give fantastic interactivity, and open up the door for useful Silverlight transitions. Texture mapping is another one I want to look at, mainly focusing on texture scaling and offset.