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Vaughan in Las Vegas

Las Vegas SignMy flight arrives on the dot of the scheduled arrival time, and I’m through customs within 10 minutes.  Things have started well.  I’m at LAX with a trusty WIRED magazine read cover to cover.  The iPod is flat, the laptop is charging, and I just came to the realisation my phone doesn’t have roaming turned on.  Everything is going according to plan.  I can’t wait to head to Vegas.  With 15 hours head space I’ve psyched myself up for an awesome week of fun  work.

MIX09 looks to be an awesome conference this year, and I’m really looking forward to the sessions, and spending a week with some great minds.  Although my heart lies with the Silverlight 3 render pipeline session, I see the broader opportunities and scope lying with Live and Azure.  Where Microsoft plan to head with these platforms will be great to hear.  From a digital market perspective.

I look around the lounge and can spot the MIX09ites.  They size each other up with that ‘I know what you are’ look, a sixth sense at detecting your own breed.  Not that it’s hard to pick us out.  All on laptops, with their minor signature traits…  a MacBook with the logo turned into a biohazard symbol, a t-shirt with ‘rtfm’ in hex (because in English it’s not geeky enough), the Microsoft blooded individuals (clothing or backpacks branded with TechEd, PDC, Azure, Live et al), and me, with my trusty Dr Cube’s Posse t-shirt (more better fighto!).

But it’s the geek crew that add the real value to the trip to Vegas.  It will be the conversations and learning from industry peers (clients and vendors alike) that will be most value.  These are the like minded people that bend technology into the shape of something beautiful.  They embrace and drive technology, and influence the directions of platforms.  The personal and business value of being connected to that giant talent should never be underestimated.

And lastly, I’m trying out BlogJet for my offline WordPress blogging needs.  So let’s see how that goes… [edit] In summary, BlogJet created MS Word HTML shit, which meant it didn’t render consistently, if at all, so thumbs down.

Deep Zoom Madi Gras

And on the front page of smh.com.au!  Well, it won’t be now.  Took me too long to decide to blog it… but here’s a screenshot!

Deep Zoom Madi Gras

The team over at Microsoft have laid down the gauntlet with a deep zoom collage of the photography going back to 1978!  There are hundreds of photos, all easily filtered in realtime, and the experience is impressive.  The entire application was developed in just 6 days, and is stored on the Windows Azure Storage Services.

Hurry!  You can still check it out HERE. And for more information on how those delicate geniuseseses put it together, head over the Michael Kordahi’s blog.

2008 in Review

And we’re back.  All of me are.  I’ve been AFK for too many months.  I’ve been busy.  Not much has hit the blog, but plenty has been happenning.  First up, the blog would like to announce it posted a profit in the 2008 year, with revenue up NaN percent.

My end of year for 2008 was at lightspeed.  Work and life balance are still balanced, but somehow each has grown a magnitude on either side of the scale.  I’ll be doing some catch up in some following posts but first a recap.

Looking back at 2008:

  • Being involved with some amazing projects at work across Media, Telecommunications, and Finance.  Yes, I did mention finance.  I simply didn’t think there was an exciting finance project left.  I’ve been proven wrong.
  • Continued to meet a great stream of people including clients, vendors, co-workers, friends of friends, and locals (at each locale).
  • Managed to avoid communication saturation.  Twitfacespace can shut up.
  • Used the fake Facebook acount for me that was given to me about 10 times.  Although, I’ve used it quite a bit this year.
  • Got to check out so many cool technologies pre-release.  Most I can’t publicly discuss until they launch.  Some have launched… leading into…
  • Got neck deep in Silverlight.  Microsoft have really come a long way and impressed me with how they are growing the technology.
  • I spoke at Remix08 in Sydney and Melbourne on Building Interactive Media Applications, and got to meet a great crew.  Thanks to Michael Kordahi and Shane Morris and the rest of the Microsoft crew for involving me.
  • Bought a DSLR camera, and in the first week took 2000 photos.  Worth every cent.
  • Bought 36 Rubik’s cubes as a joke.
  • Made some funky art out of it.
  • Bought 360 Rubik’s cubes as a joke.
  • Made some funkier art out of it.
  • Rubixel was born.  Check it out here.
  • Watched too many movies and TV Series, and still not enough.
  • Rediscovered XBox Live.  XBox Live Arcade seeming to consume most of my interest there.
  • Rediscovered email.
  • Rediscovered C++.  How wonderful and painful you are.
  • Started the blog but got distracted.
  • Got motion sickness from Mirror’s Edge, and nightmares from Fallout3.

Things I should have done more:

  • Blog posts.
  • Personal coding projects.
  • Rubixels.  As time consuming as it is, it’s too much fun.
  • Delegation.
  • Said “yes”.
  • Said “no”.

And that’s about it for now.  I’ll catch up on the details later.

Fallout 3 and Cooking in the Dangerzone

Cooking in the Dangerzone Fallout 3 Fallout 3 is possibly the most vast games I have seen.  With 100 hour gameplay, I am scratching the surface, and the enormity of the environment only sinks in many hours into the game.  The game is flawed, in many ways, but at the same time the good bits make the entire game worth experiencing.

This enormity has changed my behaviour.  What I have found in Fallout 3 is that I play it for just a few minutes, and walk away at any point.  The game is just so big, that persisting is pointless, and whilst the game has milestones, progression feels analog.  Living with your consequences makes the game very interesting.  For example, my uber hacking-lockpicking-sneaking-melee strategy isn’t going so good.  Why?  Let me point out there are few buildings, let alone doors, and even less computers, and in the vast expanse of the wasteland visibility is 100 miles, and nearly everyone has at least one gun.

Fallout 3

Fig 1. Guns > Sneaky

But I’m sick of such large budget games not getting the characterisation solid.  Every second character in the game still feel like cardboard cutouts.  Some major characters are excellent, others feel like someone has wheeled them in.

The other aspect is radiation poisoning.  Radioactive poisoning in Fallout 3 is cool.   From rivers of toxic waste, to inactive bombs, and old war sites.  You start to feel like the entire world is a post apocolyptic Chernobyl.  Every time you eat a piece food, you get radiation poisoning.  Get too much and you start to get sick.  This in turn can be reduced by taking radiation reduction formula.  That is pretty simple.  Regardless, I dub this the ‘did we forget to balance this’ game mechanic.  It constantly feels like a ball and chain slowing you down through the game progression.  I like the fact swimming in radioactive water can make me sick, it is immersive, but I am at a loss as to how eating a kebab somehow makes me more radioactive than swimming across an ocean of radioactive sludge.

But enough of Fallout 3.  It’s good, either buy it if you can’t wait, or borrow it when your mate has completed the billion hours of gameplay or died of radiation sickness.

Second up on the agenda today is Cooking in the Dangerzone .  You can watch it on TV (in Australia) Wednesday November 5th on SBSStefan Gates sets out on his way to Chenobyl, and against his producer’s advice, he eats the local food, with some interesting results.   A short clip from the show below…

A really interesting show, and well worth the watch. And with an 80 year old women eating radioactive food every day of her life, you start to realise how unbalanced that game mechanic really was.

Street Fighter Movie – Chun Li Trailer

It is no secret that I am a Street Fighter fan.  With Street Fighter IV launching on console, it is a big event for the CAPCOM community.

The cardinal sin for any game is the movie, and Street Fighter was no exception.  But when you make a bad movie of a game (and then consequently the game of the movie of the game), what do you do? Apparently you wait 15 years, and hope everyone has forgotten, and make another bad movie.  The Chun-Li movie trailer below is sure to set the scene for what is going to be a must see for 2009.

… and for those who forgot the original, the trailer does not do the movie justice.  It was far worse.

Street Fighter IV Ryu

New Prince of Persia Trailer

Just watched the Prince of Persia Trailer on Kotaku. Glorious. So watch it. That is all.

Thank you Mr. Ewer for showing me.New Prince of Persia

Fun Time Lapse

Eagle BalloonI was kicking around online looking for some good examples of some time lapse video, and stumbled upon this one of hot air balloons.  The balloons, usually moving quite slow, come to life in a time lapse, but it has to be 00:32 to 00:42 which really pointed this out to me.  Rest in peace mighty eagle.

The Superest – Who is the superest hero of them all?

Having seen the dg post on the Daily Monster , it jogged my memory to catch up on The Superest .  In their own words, every few days Kevin Cornell, and Matthew Sutter, play the following game:

Player 1 draws a character with a power. Player 2 then draws a character whose power cancels the power of that previous character. Repeat.

The Superest - Wrecking Paul

The collection is worth browsing from the start, with many a chuckle along the way.

Zero Punctuation on Prince Of Persia

Zero Puncuation is still one of the best break review sites around.  I might not agree with all his reviews (i.e. Castle Crashers, BC: Re-armed), but what makes the site good is that he’s not trying to make anyone happy.  It’s a review site with an opinion, a great sense of humour, and not a back handing promo site stroking every publishers epeen.  Back on track, the Prince of Persia review had me falling off my chair.  Check it out below.  Yahtzee Zero Punctuation

Game Review: Star Wars – Force Unleashed

It’s rare that a big label game comes along, and I play it until the end. Since Halo3 there have been very few games I’ve been bothered to complete, and most of them XBox Live Arcade games (that reminds me, I need to review Castle Crashers and BC: Rearmed). GTA IV did take a fair amount of my time, but the mechanics of the game were too unforgiving. Anyway onto the review…

Star Wars Force Unleashed Bear Saber

Star Wars – Force Unleashed: Kid, flash forward, adult, bad, slash slash, bad, push push, bad, zap zap, confused, zap zap, good, slash zap pew push slash, boom, vader, confused, emperor, bang bang, the end.

This game was a real treat. Bad camera, quite buggy, emphasis on the controller-in-tv infusing camera, but a real treat.  The game mechanics at a high level are quite awesome.  Your character levels up slowly, unlocking abilities as you go, which is nothing new.  What makes the difficulty slider on the game.. slide… is that every time you die, you don’t lose experience Jedi uber power points. Hence the game gets easier and easier as you bash your head against the wall. This works well for impossibly large groups of gun toting angry wookies, just after you opted for the focus fire and are in dire need of AOE. Boss fights start off impossible at times, and then you figure out the strategy, and away you go. The Darth fight was really well done, and the emperor fight, well, who cares!  I just pulled a Star Destroyer out of the sky!

The downside, aside from the plot, which in essence is needed for the game, SWFU is short. Whilst dodging the store salesperson who was determined to sell me the Wii version with the WiiSaber, I picked up the game amazed they had a ‘pre-owned’ version so close to launch.  “That makes no sense!”… but after playing the game, it made perfect sense. Finished in an AFL Grand Final weekend whilst doing everything else I needed to get done. Other downsides, no multiplayer that I can find, and faux replayability.

Buy it if you are a die hard fan, but otherwise, rent it.