<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Vaughan Knight - Blog &#187; Exporter</title>
	<atom:link href="http://vaughanknight.com/tags/exporter/feed/" rel="self" type="application/rss+xml" />
	<link>http://vaughanknight.com</link>
	<description>Technology as Artforms</description>
	<lastBuildDate>Sun, 10 Apr 2011 06:30:22 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Silverlight 3DSMax Exporter &#8211; Update</title>
		<link>http://vaughanknight.com/2009/04/silverlight-3dsmax-exporter-update/</link>
		<comments>http://vaughanknight.com/2009/04/silverlight-3dsmax-exporter-update/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 00:38:04 +0000</pubDate>
		<dc:creator>Vaughan</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[3D Studio]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[Exporter]]></category>

		<guid isPermaLink="false">http://vaughanknight.com/2009/04/silverlight-3dsmax-exporter-update/</guid>
		<description><![CDATA[The exporter is coming along nicely.&#160; I’m really happy with the results.&#160; So much so that I decided to create a Q*Bert scene.&#160; Click on the image blow for the full sized image. In the image you have 3DSMax in the background with all it’s wireframe goodness.&#160; The render on the right, and as you [...]]]></description>
			<content:encoded><![CDATA[<p>The exporter is coming along nicely.&#160; I’m really happy with the results.&#160; So much so that I decided to create a Q*Bert scene.&#160; Click on the image blow for the full sized image.</p>
<p><a href="http://vaughanknight.com/wp-content/uploads/2009/04/qbert.jpg" target="_blank"><img title="qbert" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="352" alt="qbert" src="http://vaughanknight.com/wp-content/uploads/2009/04/qbert-thumb.jpg" width="575" border="0" /></a> </p>
<p>In the image you have 3DSMax in the background with all it’s wireframe goodness.&#160; The render on the right, and as you can see, the Silverlight output in Firefox on the left.</p>
<p>Features in the short term will be more .NET features, as full scene rotation would give fantastic interactivity, and open up the door for useful Silverlight transitions.&#160; Texture mapping is another one I want to look at, mainly focusing on texture scaling and offset.</p>
]]></content:encoded>
			<wfw:commentRss>http://vaughanknight.com/2009/04/silverlight-3dsmax-exporter-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

