I’ve been playing around with Surface Dial and the SDK, and off the back of doing a lot of Unity and UWP work in the past integrating native platform capabilities, I wanted to get Surface Dial working in Unity UWP apps.
If you want to skip to the code, the github repo is available here.
The demo pictured here, simply allows you to connect the dial to the application, and when turning the dial the rotating objects speed up or slow down, and clicking the dial pulses the centre object. Pretty simple, but that’s the point.